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>> No.8977237 [View]
File: 412 KB, 1280x720, breakable pots.webm [View same] [iqdb] [saucenao] [google]
8977237

>>8977190
And here's the pots! Breaking them is pretty fun, especially if you hit them with the shotgun or machinegun. Monster attacks break them too, so I've taken to sprinkling them around encounter spots so monsters end up breaking them. Hearing pottery breaking around the scene really adds to the verisimilitude of the fights.

>>8977204
Thanks! I want to have a focus on ancient civilizations -- the project's called Antiquity, so I'm targeting societies that existed around the Bronze Age. So far I have maps representing Sumer (Iraq), Assyria (Syria), and the Hittites (Turkey), but for the first episode release I'm planning on having Greek, Minoan, and Babylonian maps too. (There's going to be a secret Atlantis level as well.) I'm undecided on an Egypt map, as while it'd certainly fit the bill, Epic 2's already a thing and Egypt itself is a pretty standard Video Game Theme, and I'm looking to do something a little different.

The first release would focus on Mesopotamia and the Mediterranean, but I'd also like to get some European, Asian, and American cultures in too. Some of which I'm planning include the Jomon (Japan), Sheng (China), Harappan (India), Caral-Supe (Peru), and Olmec (Mexico).

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