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>> No.9625961 [View]
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9625961

>>9625950
In the case of adding a monster mod to any map, it's more a dumb choice on the mod maker to have a monster like that. I've found out the hard way many times over that when you're making monsters and weapons, it's often wise to design around as many scenarios as possible to avoid shit like that.
Which can be stifling and annoying at times, you can get around that by making custom levels to go with your custom weapons and custom monsters, but at that point you've gone too deep into the rabbit hole.

>> No.1873286 [View]
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1873286

So I'm having an issue using GMOTA's music randomizer, some .spcs I'm using are quieter than others, resulting in a really fucking annoying volume inconsistency.

Anyone have any ideas how to address this? I could always just make the quieter tunes into oggs that way I can make them louder but that might cause looping issues and ultimately a bigger mod filesize.

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