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>> No.4754104 [View]
File: 70 KB, 640x400, Screenshot_Doom_20180318_145736.png [View same] [iqdb] [saucenao] [google]
4754104

>>4754080
It was featured in the general thread for a few days. Im not going to pull up the mega link right now though. It had these effects.

There are a few gameplay changes I want to make which are going to require probably modifying all the monsters (since zdoom doesnt allow modifying objects directly, you have to replace, pure stupidity there).
> Shotguns have less penetration, most monsters only take a couple points of damage per pellet. They get a 100% painchance that does some token/tallying equations.
> This means zombies may soak most of a shotgun blast, generate alot of blood, but not necessarily splatter, making it more satisfying and making zombies seem tougher.
> Also means monsters get tokens when they enter a painstate, so that even if you stun them they can jump right back into the attack routine pretty much where they left off.

Plasma Rifle will also consume 2x ammo, shoot half as fast, and cause double damage. A portion of which would be splash damage over a slight radius (no self damage) to harass imps and zombies with. So instead of a high damage assault rifle it becomes an even higher damage battle rifle. Since the splash is a second source of damage it still has the same stun chance.

Noble Fireballs would also have slight guidance capabilities. As its being thrown it would track the target for the first few tics to enhance accuracy. And might get a token so that during its flight somewhere at random its trajectory would adjust to improve accuracy (one time though, not continuous like the revenant). I interpret the baron fireball to be much like a magic spell which means it should have a knack for hitting the target.
> you wouldnt be able to dodge it at close range really, and it doesnt make sense to since its still within the demon's influence, so he can make it veer and hit you

>> No.4653034 [View]
File: 70 KB, 640x400, Screenshot_Doom_20180318_145736.png [View same] [iqdb] [saucenao] [google]
4653034

>>4653029
BFG impact and sprays (cloud of green and blue sparkles, suggestive of internals of the enemy being ripped apart and teleported into outer space).

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