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/vr/ - Retro Games

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>> No.5859671 [View]
File: 61 KB, 629x631, Scrag.PNG.png [View same] [iqdb] [saucenao] [google]
5859671

Itt: garbage enemies with great design

>> No.4803182 [View]
File: 61 KB, 629x631, Scrag.png [View same] [iqdb] [saucenao] [google]
4803182

>>4803008
*spits acid at you*

>> No.4748289 [View]
File: 61 KB, 629x631, Scrag.png [View same] [iqdb] [saucenao] [google]
4748289

Just the other day, I was thinking of how little games go for the same sort of insane fantasy earlier games go for.

Like look at the Scrag in Quake. It's so unreal and out of this world. Or how about the apeshit Fiend, the headless kangaroo with scythe arms?

It seems like not a lot of games have the balls to be so creative with enemy designs now, which is silly considering how realistic we can make graphics. Even games like The Witcher or Skyrim have boring shit 95% of the time like bandits or wolves or trope D&D monsters with a different skin. Gimme some really weird Dream Quest of Unknown Kadath shit. What games have the freakiest bestiaries?

>> No.4373736 [View]
File: 61 KB, 629x631, Scrag.png [View same] [iqdb] [saucenao] [google]
4373736

NOH

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