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/vr/ - Retro Games

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>> No.8777892 [View]
File: 18 KB, 248x248, Frustration_(large).jpg [View same] [iqdb] [saucenao] [google]
8777892

>>8777864
I know that feel
>Have anonymous function running on a monster's See state
>Make another actor inheriting from it
>The anonymous function spawns a copy of the inherited actor
>Redefining the see state doesn't get rid of the anonymous function on the inherited actor
>The inherited actor now starts making copies of itself, which in turn make more copies of themselves

>> No.8346267 [View]
File: 18 KB, 248x248, Frustration_(large).jpg [View same] [iqdb] [saucenao] [google]
8346267

>switch from GZDoom to Unreal 4
>thought creating a system to resemble doom's sprites would be easy
>mfw I don't know how vectors work

>> No.7914380 [View]
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7914380

>>7913979
So, most of the maps were pretty shit, but I'd say Rachael's maps were memorably shitty. That last one with the chainsaw though, that was some good shit. a bit rough, but it had a nice sense of flow to it and pretty good atmosphere. There were new pickups, new enemies to fight and it kept me on my toes by being stingy with health and ammo drops. I'd say it was the best level so far.

Also, I will murder Uncle Reggie some day. See you lot later.

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