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>> No.8980051 [View]
File: 998 KB, 1920x1080, Screenshot_Doom_20220512_154529.png [View same] [iqdb] [saucenao] [google]
8980051

>>8979982
Yea I get you totally, don't wait for this. I'm just kinda tired of waiting for the mapper to finally put together enough levels so we can squeeze out a demo. Kinda try to keep in the public eye, as it got announced way to early. Many thought the announcment/1st trailer was just a joke.

It was only meant to be a little shitpost mod but he took more than half a year to make like 4 (unfinished) maps so I kept adding more and more features. I got to the point were you can loot certain enemies, every weapons has interactible projectiles (i.e the shoguns shoots turds and when when they splash against the wall they drop corn), altfires and so on. I wrote pages of lore backgrounds and shit like this too. Original Music... Andy's equivalent of Duke's Mighty Foot is that he shits out and throws his shit at enemies etc... We even got collectibles.

The mod will be a fun, colourful fest, be it just the result of it's delay.

Here some demonstrations of features:
https://youtu.be/I2X6vcwzJyY
https://youtu.be/Wv61uCY7Sl0
https://youtu.be/jJkCzTDSw5c
https://youtu.be/FaCZn_hzWZM

Our trailers are all shitty, the gampelay clip mostly use vanilla doom maps or test rooms:
https://youtu.be/tmDi3Ld3EjQ
https://youtu.be/gmM0jQ85j3g

Animaterr Man, if you're reading this: What the hell are you doing here? Work on the maps goddamit.

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