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/vr/ - Retro Games

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>> No.4629289 [View]
File: 769 KB, 1920x1080, boxes.png [View same] [iqdb] [saucenao] [google]
4629289

FDA - Boxes All The Way Down

https://www.youtube.com/watch?v=YBDzMhKpESE

Bonnie's submission for the Texture Extravaganza project is a tightly balanced and creative map. Limited to 4 textures and flats Bonnie manages to several ways to keep the 40min+ map interesting and fresh. What I expected to be a giant crate maze ended up with huge outdoor areas and trips to the void (along with a giant cratemaze).

I found the difficulty to be almost perfect where I had to stay engaged constantly to survive but I wasn't dying unless I messed up. The health and ammo balance is spot on all the way through to the large encounters at the end of the map.

The traps are well thought out; they are rough but not unfair. Smart use of pinkies/specters went a long way. Then there's the trap where you have the crushers in play which again keep the map feeling fresh.

The map looks pretty good visually for the most part then really good in other parts. There's only so much you can do with an E2M2 type cratemaze but then when you get to giant crate pyramid or the void it looks really fucking cool. I'd recommend playing through the map just for those, it's worth noclipping around or using IDKFA to get all the keys to see all the interesting set-pieces. Pay attention to string changes too :)

I can't find much to fault on this map to be honest. Bonnie executed the concept very well. I highly recommend downloading and playing through this map yourself.

Download: https://www.doomworld.com/applications/core/interface/file/attachment.php?id=28233

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