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>> No.7331976 [View]
File: 97 KB, 1920x1080, p02.png [View same] [iqdb] [saucenao] [google]
7331976

>>7331930
I just copied what was already inside the Valiant dehacked - create the two different attack cycles in the states, and give one to the melee attack and one to the ranged attack.

Valiant uses a state with a RandomJump action to randomly choose an attack. Original Doom does not have this action, so Crispy Doom simply ignores it and it runs straight to the 2nd attack

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