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/vr/ - Retro Games

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>> No.9877474 [View]
File: 196 KB, 680x445, kobold logic is the opposite of logic.png [View same] [iqdb] [saucenao] [google]
9877474

>>9877116
>big better sword
>enemies fists fine
>might keep attack probably
>Combined_Arms considering jeffery
>Supposed shield needs video
>source using 3D character
>real throw design
>GMOTA issue literally
>bullshit cannon wave

>> No.7985068 [View]
File: 196 KB, 680x445, kobold logic is the opposite of logic.png [View same] [iqdb] [saucenao] [google]
7985068

>>7985052
Well now it works like this:
>hit dudes with staff, heat builds up
>heat drains slowly
>heat recharges 3 things (Medi-tool, stun shot, staff shockwave)
>more things being recharged, heat drains faster
>because heat's draining faster, you can fight more with the staff
>can actively use heat with the staff shockwave once you get it
>when overheated, shit recharges even faster
>always have flamers so you can drain it out faster and stay on the offense
>flamers fire slower, so it's not infinite stunlocking

So like everything is tied to the heat gauge now, also you only build heat when you hit shit, so you can't just swing at the air for free heat. This does mean if you're fighting purely with the hand cannon, you won't be able to charge your shit, so you gotta fight in melee.

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