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>> No.7251302 [View]
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7251302

Alright then.

>Arch-Vile can still fall through floor in Map 05
Fixed. I deleted a big chunk out of the hallway and rebuilt it 1 to 1. I can't get anything weird to happen in either GzDoom or PrBoom+, if it still happens after this, I'll cut myself open.

>Four monsters never show up in Map 18
Fixed. Wrong linedef action, which was probably my fault when I was supposed to address a similar problem here last time, I was probably awake at 5 in the morning and wasn't properly paying attention.

>Red Key and Yellow Key not tagged for lower difficulties on Map 24
Fixed.

>Music Credits for Map 18 should be corrected to attribute "Modern Motion midi pack for OpenTTD"
Fixed.

>Slight typographical error in Map 11 text crawl
Fixed.

>Two crushers don't trigger on Map 13
Fixed.

>Possible to get 9 out of 8 secrets on Map 31
Wasn't sure how to approach this, so what I did was to just remove the Secret tags from the sector where you find the Yellow Key, even though this is a Secret area and you need the Yellow Key to access Map 32. I added a Secret tag around the secret exit, I guess, to compensate.
I'm open to better ideas on this one, though I prefer not really fucking with anything that might change the gameplay of the map.

Anyone have any more bugs to report? Is there anything we need to address in the Extra set?

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