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>> No.8511487 [View]
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8511487

>>8511061
>The Genesis was in effect a scaled down System 16 and that ultimately worked out well.

Not in Japan. Imagine working at the console division, while the arcade fucks are flaunting their popular Daytonas, their Viruta Cops, their Virtua Fighters, and you're stuck with your proverbial dick in hand, and the fucking Americans who buy your console because it's got, like, American Football games developed by Americans. And, supposedly, it's a huge success over there, which, for some reason, has not translated into a raise or increase in pay.

Imagine then Yu Fucking Suzuki entering your office and saying "Oh, we're just doing Model 2 for our next home console. Make sure it's cheap but good". I'd fucking quit on the spot.

>>8511136
The PlayStation was a juggernaut. Sega already lost a lot of 3rd party support by that point. Trying to convince people to work for you when there's a cheaper and more popular kid on the block had already been hard for them as it was. Like, how many people remember that Tomb Raider was a Saturn exclusive for half a year? Imagine trying to convince EA and Activision to develop something for your console when they've already built a solid relationship with Sony and all the popular sports licenses are with Sony.

By that point you're pretty much fucked unless you provide the customer with stellar first-party output. That's pretty much the course Nintendo had to take with the N64.

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