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>> No.8878181 [View]
File: 100 KB, 250x250, Doom Sweatguy.png [View same] [iqdb] [saucenao] [google]
8878181

>>8878176
Wait a minute, I'm not gonna be here this SNS so if things go wrong I won't be able to fix them. Would you mind if we delayed this mod a little?

>> No.8750010 [View]
File: 100 KB, 250x250, Doom Sweatguy.png [View same] [iqdb] [saucenao] [google]
8750010

>>8750002

>> No.8678237 [DELETED]  [View]
File: 100 KB, 250x250, file.png [View same] [iqdb] [saucenao] [google]
8678237

>>8678232
>Boomers were playing doom and doomclones back in the 80s though.
You mean they managed to program the game before Carmack could in 1993? God damn, 80s gamers were hardcore.

>> No.8045845 [View]
File: 100 KB, 250x250, Doom Sweatguy.png [View same] [iqdb] [saucenao] [google]
8045845

>Multiple doomworld mods have viewed my doomworld profile simultaneously
Oh no.

>> No.7981613 [View]
File: 100 KB, 250x250, Doom Sweatguy.png [View same] [iqdb] [saucenao] [google]
7981613

>Still no HFFM on idgames 6 days later

>> No.7798426 [View]
File: 100 KB, 250x250, Doom Sweatguy.png [View same] [iqdb] [saucenao] [google]
7798426

>>7796682
>>7798257
I'll be back in a few hours with a trip to take up the mantle

>> No.6846663 [View]
File: 100 KB, 250x250, doomguy sweating.png [View same] [iqdb] [saucenao] [google]
6846663

>>6846595
Such huge guts...

>> No.6184149 [View]
File: 100 KB, 250x250, 1462369877874.png [View same] [iqdb] [saucenao] [google]
6184149

Is there any settings I can change in GZDoom to mitigate some of the slowdowns it gets on larger maps? I'd use prboom but I like my weapon mods

>> No.6089386 [View]
File: 100 KB, 250x250, 1462369877874.png [View same] [iqdb] [saucenao] [google]
6089386

Are there any gore mods that play friendly with custom weapon/monster wads?

>> No.5966665 [View]
File: 100 KB, 250x250, 1462369877874.png [View same] [iqdb] [saucenao] [google]
5966665

How do you think the mapping for Doom would've evolved had id decided not to do a Doom 2? I would imagine the much smaller roster of monsters would've forced mappers to be a lot more inventive to make interesting scenarios.

>> No.5861668 [View]
File: 100 KB, 250x250, 1462369877874.png [View same] [iqdb] [saucenao] [google]
5861668

I kinda like the timeloop gimmick they're going for in Eternal, it's a neat way to make rebooting in Doom4 make sense. Though, does that now mean that this is the third time Doomguy has had to fight off demons on mars (first in the original and second as the ancient martian hero in Doom3's timeline)?

>> No.5824857 [View]
File: 100 KB, 250x250, 1462369877874.png [View same] [iqdb] [saucenao] [google]
5824857

>>5824851
That sparks some deep memory that I can't tell is real or not. I remember a video tutorial on mapping made by Wizardworks and I think it came with the Kill-A-Ton collection. I can't find it on Youtube so I'm not sure if I'm just imagining it.

>> No.5811612 [View]
File: 100 KB, 250x250, 1462369877874.png [View same] [iqdb] [saucenao] [google]
5811612

Ion Fury doesn't have the most imaginative arsenal, but fuck does it feel good to use. Can't wait for the inevitable IF weapon mod for Doom.
>mfw the shotgun firing sound

>> No.5635030 [View]
File: 100 KB, 250x250, 1462369877874.png [View same] [iqdb] [saucenao] [google]
5635030

>>5634018
I feel his maps turn out better when he sets his maps in more structured techbase themed levels, like Knee-Deep. Not to say I hate his hellish maps, it's just obviously not his forte.

>> No.5533984 [View]
File: 100 KB, 250x250, 1462369877874.png [View same] [iqdb] [saucenao] [google]
5533984

Okay I've got a pretty decent grasp at the basics of doom modding maybe I'll look under the hood of some prolific mods and--
>mfw
Oh. There's so much shit going on here; I never knew.

>> No.5475912 [View]
File: 100 KB, 250x250, 1378633153104.png [View same] [iqdb] [saucenao] [google]
5475912

Reposting this:
How do I do the BFG grab trick on Perfect Hatred? I'm doing a pistol start on Ultra-Violence and this map is cleaning my clock.

>> No.5043008 [View]
File: 100 KB, 250x250, 1485371902404.png [View same] [iqdb] [saucenao] [google]
5043008

>>5042996
You posted the wrong song! Now this is perfection!
https://youtu.be/qG2HwH1JkAI

>> No.4792541 [View]
File: 100 KB, 250x250, 1375746019166.png [View same] [iqdb] [saucenao] [google]
4792541

>>4788003.
brutal doom is both good and bad
it got people to play doom who wouldn't normally, but said players don't care about vanilla or other mods.

its funny that it eventually got so popular to cause drama in the doom community. you can even argue doom 4 is based on it.

>> No.4729483 [View]
File: 100 KB, 250x250, 1460747399219.png [View same] [iqdb] [saucenao] [google]
4729483

>>4729448
I can relate. how the hell do I stop playing this mod and try something else? I'm enjoying HD too much to care about other mods

>> No.4716924 [View]
File: 100 KB, 250x250, 1373238516545.png [View same] [iqdb] [saucenao] [google]
4716924

LASER RAPIER, REFLEX AND BERSERK PACKS

>> No.4654846 [View]
File: 100 KB, 250x250, 6c7.png [View same] [iqdb] [saucenao] [google]
4654846

>>4654801

>> No.4327857 [View]
File: 100 KB, 250x250, sweating doomguy.png [View same] [iqdb] [saucenao] [google]
4327857

>>4327715

>> No.4137614 [View]
File: 100 KB, 250x250, doom_sweatguy.png [View same] [iqdb] [saucenao] [google]
4137614

>>4137571
fair point, so what about the more straight-forward style wads with little secret-hunting necessary?
>>4137573
>>4137586
thanks m8s
>>4137582
jej

>> No.3911619 [View]
File: 100 KB, 250x250, Doom Guy Towel.png [View same] [iqdb] [saucenao] [google]
3911619

>>3910675
This is what i'm referring to btw.

https://www.youtube.com/watch?v=9y7pimp7tus

Even if you do "Movebob 0" there's still this weird drunken wobbling when you walk.

It makes me feel a little woozy at times if I focus on it.

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