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/vr/ - Retro Games

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>> No.6389785 [View]
File: 409 KB, 880x1410, Heroes3_grandelf_sprite_sheet.png [View same] [iqdb] [saucenao] [google]
6389785

>>6389763
Yes.
Early 3D was a trashfire of questionable solutions. Most hardware where unable to display more than very square polygons. Or where unable to render texture with more sharpness than just using vertex colors + Gouraud.
Even for late playstation games they ended up completely leaving shading behind for high res textures with pre baked shading, and that still has a lot of buffer/render issues.

The only real mistake they made is that 640x480 is too small. 800x600 improves play area, but its till slightly too small for play area.
They should have settled for XGA or 1280x960 with slightly larger sprites, as a high res mode.

But that leaves a important question: I assume the article is from 1990s.
Which means you still have a lot of people being into the hype, despite full 3D games being unable to deliver outside of first party.

>> No.6137352 [View]
File: 409 KB, 880x1410, Grand Elf.png [View same] [iqdb] [saucenao] [google]
6137352

>>6137304
That too. It looks like the armadillo is the biggest offender (so far), since the flamethrower girl and the elf here >>6136662 have approximately the same level of detail put into them, i.e. they have simpler textures and more stark shading.

And since I've mentioned the flamethrower girl, what do you anons think her attack would be like? Single-target, two-hex (like the breath attack dragons and phoenixes have) or AoE (like Liches and Magogs)?

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