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>> No.4632742 [View]
File: 179 KB, 485x942, hae lin and iron maiden.png [View same] [iqdb] [saucenao] [google]
4632742

>>4632720

If you mean where they got the idea for the design, that's Hae-Lin's character design. It's what she's supposed to look like.
Unless you mean how it was made, in which I'm told it was drawn and modeled in Miku Miku Dance.

>>4632721

I've tried! It's not a very tempting prospect for a lot of artists.
Player sprites, monster sprites, and other such sprites in general require an obscene amount of work for not a lot of payoff. If we go with 4 walking frames, 2 firing frames, and a pain frame, with 5 rotations each, that's 35 unique and different sprites. And this is for something that a player isn't going to see this often--mirrors in ZDoom maps, on death, cutscenes in ZDoom maps, multiplayer, etc. There's a lot of work for not a lot of payoff.
Compare with a lot of weapons. A lot of weapons nowadays tend to have maybe three-or-four different unique frames, modified with rottsprite or putting effects on top of them. Hell, the QCDE weapons are only one single frame and people seem to like those. But they get a lot of mileage.

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