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/vr/ - Retro Games

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>> No.5185073 [View]
File: 76 KB, 646x359, 130717_short_coinpusher_featured.jpg [View same] [iqdb] [saucenao] [google]
5185073

>>5060060
>>5060376
>>5060654
>>5178893
Do they still have a place in society?
No. They were only a stopgap for technology. Differences between modern arcade/comp games is almost nil. Its ogre.

Born in early 80s here, but imma going to say that the arcade experience in the early 90s was about the same as it was in the 80s.
>The big thing that drew all of your attention immediately was this thing...
THE TOKEN PUSHER... as a kid it was like the lottery if you could manage to get it to work. It was probably the first solid indoctrination to gamble, if you were poor and your family was poor you couldn't bother to even drop 1 token in it to try your luck. Because you probably only had like 5 bucks worth of tokens and that was precious for the limited time and games you could play there.
But that was the huge thing that drew attention at the arcade, kids' version of the slot machine.

The bigtime games that drew attention was stuff with a gun attached to it, and stuff you had to get inside to play. Also anything with Good Graphics for the time. Another thing is games that may have made a transition to NES or SNES but because of the arcade tech could be drawn in more detail with more colors... and in Arcade format the perspective on characters was usually somehow larger than it was on the console version. Im just going to rattle off some titles here that always ate my tokens:
> Some NBA game that got ported directly to Genesis and looks beautiful on CRT/RF.
> Terminator 2 (light gun game)
> Teenage Mutant Ninja Turtles (2)
> Afterburner (of course)
> 1942 or 1943 I forget which
> Mrs Pac Man
As for the Experience?
It was better than the movies the parents might've went to see, leaving you babysat by your friends or brother at the arcade for 2 hours.
You didnt want to leave even if you ran out of tokens.

>>5173792
People tired of current culture and the lack of creativity in further expanding it (we've hit our limit) so they're forced to look to the past for answers.

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