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>> No.10885517 [View]
File: 136 KB, 503x548, 1499359024739.png [View same] [iqdb] [saucenao] [google]
10885517

>>10885298
>stupid ut99

>> No.9478369 [View]
File: 136 KB, 503x548, O4EoXkR.png [View same] [iqdb] [saucenao] [google]
9478369

>>9465162
Before this thread goes to the double whammy anniversary

Yamagi Quake II was updated to the 25th Anniversary update Edition
https://www.yamagi.org/quake2/
On 2022-12-09 Yamagi Quake II version 8.20 was released. Changes are:

>This release marks Quake IIs 25th anniversary. Happy Birthday!
>Various improvements to the menu. This includes updates to the menu framework itself, to the game controller menu, the savegame menu and the video menus. (by apartfromtime, protocultor, David Carlier and 0lvin)
>A lot of fixes and improvements to the controller support. Support for gyro aiming, more precise stick handling and rumble improvements. (by protocultor)
>Implement faster weapon switching with the new ‘cycleweap’ command. (by protocultor).
>Fixes pusher delta yaw manipulation. This fixes the infamous bug were a player standing on a blocked elevator gets turned around (by skuller).
>Add a command ‘spawnentity’ to spawn entities at the given coordinates. Can be used for debugging. (by 0lvin)
>Ported monster footstep sounds from SkacikPLs Q2RTX fork. Needs a pak file with assets to work, see the documentation for details. (by 0lvin)
>Ported reverb effects from SkacikPLs Q2RTX fork. (by 0lvin)
>Fix several coop related bugs with the powercubes. (by BjossiAlfreds)
>A way better fix for dead bodys obstructing elevators or falling through the worldmodel. (by BjossiAlfreds)
>Fix items already in water playing a splash sound at level start. (by BjossiAlfreds)
>Pause the game when getting minimized or hidden. (by David Carlier)
>Fix Bugs related to ‘ogg_ignoretrack0’. (by BjossiAlfreds)
>Share model loading code between renderers. (by 0lvin)
>Restore stair step smoothing for step sizes other than 16.
>Fix playback of long audio samples (>10 seconds) through OpenAL.

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