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/vr/ - Retro Games

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>> No.6647292 [View]
File: 546 KB, 1920x541, tinyfrag02.png [View same] [iqdb] [saucenao] [google]
6647292

>>6643168
CHARCOLA - TINY FRAGMENT (part 2)

The room in the left side of pic related is empty. Totally wasted space and wasted potential. You could put a single mancubi here on skill 2 blocking the switch with monster block lines to prevent him from leaving. Put two on skill3. Put three mancubi here on UV. Make the room lock you in. Place three individual rockets on skill2, one box of rockets on skill 3, and two boxes of rockets on skill 4. This is just one idea on what to do with this room. You could leave it empty and spawn an arch-vile in there when you press the switch on skills 2 and 3, and place one box of rockets to deal with him, and place a berserk or soulsphere in there as health. On Skill 4, two boxes of rockets and two arch-viles. The player has enough time to escape. If you do this you will have to remove the existing teleporters with the pinkies and former humans, which are pretty boring in comparison. Wasted space!

The section pictured in the right pic is by far the most interesting section in the entire map. The stairs cause you to shoot yourself in the face with a rocket if you miss the revenants above. The shotgunners on the ledge attack you if you shoot the mancubus, and the mancubus shoots you if you attack the shotgunners.


>>6645772
>Maybe I'll work on it some more
>Maybe
You'd better.

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