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/vr/ - Retro Games

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>> No.10826081 [View]
File: 5 KB, 487x166, Screenshot 2024-01-13 101707.png [View same] [iqdb] [saucenao] [google]
10826081

Doom 2 wad "/Vertex Relocation/"
IWAD : Doom 2 | Format : Boom
Maps for Doom 2 using the original placement of monsters
rules and stuff: https://pastebin.com/CrVTqGvr

BETA V2: https://files.catbox.moe/tc0rgk.wad

I tested all the maps and everything seems fine so unless someone finds something i think this is good for an official release.
sorry for taking so long

>> No.10783302 [View]
File: 5 KB, 487x166, Screenshot 2024-01-13 101707.png [View same] [iqdb] [saucenao] [google]
10783302

Doom 2 wad "/Vertex Relocation/"
IWAD : Doom 2 | Format : Boom
Maps for Doom 2 using the original placement of monsters
rules and stuff: https://pastebin.com/CrVTqGvr

BETA V1: https://files.catbox.moe/nu06rj.wad

Changelog:
>normalized audio. It sounds fine for my untrained ears but please do check if i didn't fuck up your midi
>checked enemy placement:
>map03: moved pinky in the courtyard (thing 43) 32 units to the left
>map04: moved pinky in toxic pit (thing 9) 32 units to the left
>map13 moved 2 imps in the bottom right (things 50 and 56) 16 units down

Other stuff:
>Is map08 ready to be added to this release? If so, please remove the self facial
>Was map14 submitted? I saw in another thread that someone claimed it but I didn't see a submission

>> No.10779625 [View]
File: 5 KB, 487x166, Screenshot 2024-01-13 101707.png [View same] [iqdb] [saucenao] [google]
10779625

Doom 2 wad "/Vertex Relocation/"
IWAD : Doom 2 | Format : Boom
Maps for Doom 2 using the original placement of monsters
Alpha v7: https://files.catbox.moe/8gc2dh.wad
rules and stuff: https://pastebin.com/CrVTqGvr

Today is the last day for submissions.
>Anyone saw anything about map24? Its the only claimed map that wasn't submitted.
>Should i keep the original map names in parenthesis or is it fine to remove?
>Could some people play map03 i need some opinions on it.

>> No.10763454 [View]
File: 5 KB, 487x166, Screenshot 2024-01-13 101707.png [View same] [iqdb] [saucenao] [google]
10763454

Doom 2 wad "/Vertex Relocation/"
IWAD : Doom 2 | Format : Boom
Maps for Doom 2 using the original placement of monsters
Alpha v6: https://files.catbox.moe/bfjkea.wad
rules and stuff: https://pastebin.com/CrVTqGvr

Deadline extended yet again (and probably not the last time if things stay the way they are) to march 15th.

I did a quick check on previous threads for submissions and updated maps 4,8,13 for this alpha. A week ago a guy said something about map 33 but maybe i missed it. So please do tell me if i missed this or any other submission.

For those wondering why all the extensions, I recently got roped into helping my old man wire the house he is building (it was actually done by a "professional" before but it was stolen) and that took over a week to do and now i decided to help him finish the house since its mostly done (hopefully will be finished by the end of this week but somehow there is always something else remaining) and i work the nights so not much time left. All that coupled with the fact that i have been infected by from software brain rot means i haven't spent any of my little free time on doom but it should all go back to normal once the house is done. I plan on seeing this project to the end so even though its having some delays it will be done at some point.

>> No.10738841 [View]
File: 5 KB, 487x166, Screenshot 2024-01-13 101707.png [View same] [iqdb] [saucenao] [google]
10738841

Doom 2 wad "/Vertex Relocation/"
IWAD : Doom 2 | Format : Boom
Maps for Doom 2 using the original placement of monsters
Alpha v5: https://files.catbox.moe/hmve6l.wad

Deadline extend to march 8th. I promised my old man i would help him wire the house he is building but its taking longer than i expected so a small extension to the deadline.

random things:
>a guy played map 17 and said the textures were fucked up.
Were you playing the standalone map or the alpha? And which port?
>someone claimed map 33.
Please tell me its no joe

>> No.10726479 [View]
File: 5 KB, 487x166, Screenshot 2024-01-13 101707.png [View same] [iqdb] [saucenao] [google]
10726479

Doom 2 wad "/Vertex Relocation/"
IWAD : Doom 2 | Format : Boom
Maps for Doom 2 using the original placement of monsters
Alpha v4: https://files.catbox.moe/x87ijg.wad

pastebin: https://pastebin.com/CrVTqGvr

>> No.10707631 [View]
File: 5 KB, 487x166, Screenshot 2024-01-13 101707.png [View same] [iqdb] [saucenao] [google]
10707631

Doom 2 wad "/Vertex Relocation/"
IWAD : Doom 2 | Format : Boom
Maps for Doom 2 using the original placement of monsters

NEW ALPHA V3: https://files.catbox.moe/ktcxwv.wad

In case anyone missed it, THE DEADLINE HAS BEEN EXTENDED UNTIL MARCH 1ST..

>If the authors of maps 13 and 24 have something playable i will add it to the next alpha.
>I made a small change to map08 because i have no idea how the author thought that would be allowed. Also i need a name for this map if you already have one.
>Map17 has a small issue with a cyberdemon that shouldnt be there on singleplayer.

Also, im temporarily claiming map 31 for today so i can see how feasible it is to implement my idea and figure out if i can finish until the end of this week.

>> No.10696712 [View]
File: 5 KB, 487x166, Screenshot 2024-01-13 101707.png [View same] [iqdb] [saucenao] [google]
10696712

Doom 2 wad "/Vertex Relocation/"
IWAD : Doom 2 | Format : Boom
Maps for Doom 2 using the original placement of monsters
Alpha v2: https://files.catbox.moe/ye1o0i.wad
https://pastebin.com/CrVTqGvr

DEADLINE: TOMORROW
Surely the people who claimed maps 4, 8, 13, 17, 21 and 24 will have something to show by then :)

>> No.10665791 [View]
File: 5 KB, 487x166, Screenshot 2024-01-13 101707.png [View same] [iqdb] [saucenao] [google]
10665791

Doom 2 wad "/Vertex Relocation/"
IWAD : Doom 2 | Format : Boom
Maps for Doom 2 using the original placement of monsters
Alpha v2: https://files.catbox.moe/ye1o0i.wad
>small fixes to maps 04 and 05 (Dead Simple and The Factory)
>added map 07 (Icon of Sin)

pastebin: https://pastebin.com/edit/CrVTqGvr

>> No.10630070 [View]
File: 5 KB, 487x166, Screenshot 2024-01-13 101707.png [View same] [iqdb] [saucenao] [google]
10630070

Doom 2 wad "/Vertex Relocation/"
IWAD : Doom 2 | Format : Boom
Maps for Doom 2 using the original placement of monsters

Alpha v1.1: https://files.catbox.moe/oykhct.wad

pastebin with the rules and individual map downloads
https://pastebin.com/CrVTqGvr

>> No.10626524 [View]
File: 5 KB, 487x166, Screenshot 2024-01-13 101707.png [View same] [iqdb] [saucenao] [google]
10626524

Doom 2 wad "/Vertex Relocation/"
IWAD : Doom 2 | Format : Boom
Maps for Doom 2 using the original placement of monsters

Alpha v1: https://files.catbox.moe/glug7v.wad

pastebin with the rules and individual map downloads
https://pastebin.com/CrVTqGvr

>> No.10606978 [View]
File: 5 KB, 487x166, Screenshot 2024-01-13 101707.png [View same] [iqdb] [saucenao] [google]
10606978

Gonna post this every thread until someone complains

Doom 2 wad "/Vertex Relocation/"
>IWAD : Doom 2 | Format : Boom

>Maps for Doom 2 using the original placement of monsters
>The single maps with only the things can be found here: https://files.catbox.moe/rvp7ap.zip
>Everything is allowed to be rotated
>You can move/add/remove anything that isn't a monster
>You can change the ambush flag
>You can NOT change the skill flags
>You are free to add obstacles to the maps such as trees and barrels

>We won't be using texture packs but you are free to use your own custom textures or those shared in the threads
>Custom MIDIs are welcome (with proper credit when possible)
>Secret exits only on maps 15 and 31
>You probably know to, but don't forget to test in one or two ports other than your favorite.

Submit your maps by tagging this or the === CURRENT PROJECTS === post (usually the very first post in the thread) with the map number and map name
Deadline: February 16th, 2024.

Current maps taken:
>MAP01: Entry Job (Entryway) - TimeGuardian | The Lost Son by Narnia | https://files.catbox.moe/9plp4w.wad
>MAP02: Underbase (Underhalls) - Anon | "Letni" from Jazz Jackrabbit | https://files.catbox.moe/wvgpgd.wad
>MAP03: Getting tight (The Gantlet) - EyeBallTank | https://gofile.io/d/j1dX50
>MAP04: (The Focus) - NepNep
>MAP07: Don't Feed the Mancubi (Dead Simple) | https://files.catbox.moe/m2buho.wad
>MAP12: Seaside Sanctuary (The Factory) - Hand-peeled | Guardian Angel Loses Their Will by Emma Essex | https://files.catbox.moe/v9xpvz.wad
>MAP21: (Nirvana)
>MAP22: The Crematorium (The Catacombs) - Sitri | "Gut Wrencher" from Duke Nukem 3D | https://files.catbox.moe/ybxtbk.wad
>MAP24: (The Chasm)
>MAP30: (Icon of Sin)

https://pastebin.com/CrVTqGvr

>> No.10597112 [View]
File: 5 KB, 487x166, Screenshot 2024-01-13 101707.png [View same] [iqdb] [saucenao] [google]
10597112

>>10596551
Doom 2 wad "/Vertex Relocation/"
>IWAD : Doom 2 | Format : Boom

>Maps for Doom 2 using the original placement of monsters
>The single maps with only the things can be found here: https://files.catbox.moe/rvp7ap.zip
>Everything is allowed to be rotated
>You can move/add/remove anything that isn't a monster
>You can change the ambush flag
>You can NOT change the skill flags
>You are free to add obstacles to the maps such as trees and barrels

>We won't be using texture packs but you are free to use your own custom textures or those shared in the threads
>Custom MIDIs are welcome (with proper credit when possible)
>Secret exits only on maps 15 and 31
>You probably know to, but don't forget to test in one or two ports other than your favorite.

Submit your maps by tagging the === CURRENT PROJECTS === post (usually the very first post in the thread) with the map number and map name
Deadline: February 16th, 2024.

Current maps taken:
>MAP01: Entry Job (Entryway) - TimeGuardian | https://files.catbox.moe/wc57t9.wad
>MAP02: Underbase (Underhalls) - Anon | https://files.catbox.moe/wvgpgd.wad
>MAP07: (Dead Simple)
>MAP12: (The Factory)
>MAP21: (Nirvana)
>MAP22: The Crematorium (The Catacombs) - Sitri | https://files.catbox.moe/xw3y8t.wad
>MAP24: (The Chasm)

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