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/vr/ - Retro Games

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>> No.9407826 [View]
File: 80 KB, 732x589, doomhall.jpg [View same] [iqdb] [saucenao] [google]
9407826

>>9407823
Just posting memes now, huh?

>> No.8121639 [View]
File: 81 KB, 732x589, 1567747877545.jpg [View same] [iqdb] [saucenao] [google]
8121639

>>8121627
>>8121634
That doesn't do much for me to explain why they swapped color palettes, or why the 64 caco now has arms while the pain elemental doesn't.

>> No.7927264 [View]
File: 81 KB, 732x589, 1614973868065.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7927234
Last chance to submit a demo for the challenge

>> No.7490635 [View]
File: 81 KB, 732x589, 1221.jpg [View same] [iqdb] [saucenao] [google]
7490635

>>7490606
I was having a blast when I tried it. It also made me remember I'm an asshole who still hasn't finished AA so I'm working on that first.

>> No.6473530 [View]
File: 81 KB, 732x589, 1567475916205.jpg [View same] [iqdb] [saucenao] [google]
6473530

Anons I...I think I'm slowly getting into speedrunning Doom WADs

Send help, I don't know if I want to get sucked down into that rabbit hole

>> No.6104491 [View]
File: 81 KB, 732x589, 1567733815429.jpg [View same] [iqdb] [saucenao] [google]
6104491

>>6104391
>hitscan arent a problem
>hitscan that literally never misses or have 0 reaction time are a problem
And the 'worst offenders' for this tend to only be in Shadow Warrior and Blood. In Doom it's just the spider mastermind being the odd one out. All the zombies die real easily, the archvile doesn't but has a big 'wind up' to his attack - these guys are all otherwise perfect.

>> No.5863180 [View]
File: 81 KB, 732x589, 65B8F35A-83ED-42E4-829A-D256F27F1D89.jpg [View same] [iqdb] [saucenao] [google]
5863180

>>5863117
I’d said fuck off!

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