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>> No.4378169 [View]
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4378169

>>4378007

>> No.4328189 [View]
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4328189

What's the best way to configure the sound options in GZDoom to get the most out of it?

>> No.3865389 [View]
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3865389

>>3865382
WRONG FUCCBOI
GIT D_RUNNIN

>> No.3842440 [View]
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3842440

So I was fiddling with Slade the other day, and I decided that when the player starts the level, I want them to start with 1% health. How do I do this?

>> No.3811010 [View]
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3811010

>>3809975
>whether or not blood/slime damages you varies from map to map

>> No.2471567 [View]
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2471567

>>2471546
Can't wait for nuts.wad in Snapmap

>> No.1941528 [View]
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1941528

>>1941467
>>1941497

Boys, don't make me come in there.
What did I teach you about waiting quietly and politely?

>> No.1914626 [View]
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1914626

>>1914601

>> No.1807340 [View]
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1807340

So I was thinking about something for TSP...

What if there was a certain monster who could punch, but was then given the ability to do combos?

Hmm, that would be something, right?
bwahaha

>> No.1782613 [View]
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1782613

>> No.1557212 [View]
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1557212

>>1557208
Are you agitated yet?

>> No.1266785 [View]
File: 250 KB, 600x473, punch and missile your guts.png [View same] [iqdb] [saucenao] [google]
1266785

>>1266613
I got the original.

>> No.1240238 [SPOILER]  [View]
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1240238

>>1240223
Yeah, also this one isn't in the grid, but it's mush bigger than others and such. Our best bet would be to just expand >>1240145

>> No.1209958 [View]
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1209958

Doom could have had infinitely better level design. There are a few imaginative ideas, but even 1995 modders showed how the game could be so much more with creatively designed levels.

>> No.1196067 [View]
File: 250 KB, 600x473, punch and missile your guts.png [View same] [iqdb] [saucenao] [google]
1196067

>>1195936
>filename

Don't you mean hell revealed.png?

>> No.1165598 [View]
File: 250 KB, 600x473, punch and missile your guts.png [View same] [iqdb] [saucenao] [google]
1165598

>>1165548

>> No.1151683 [View]
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1151683

>>1151374
>every slaughtermap ever.png

>> No.1144834 [View]
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1144834

>>1144451

>> No.1098620 [View]
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1098620

>>1098614
>and in turn those revenants shoot archviles at the same frequency as homing fireballs

>> No.1085421 [View]
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1085421

>>1085126
Wow, that was a blast. Gotta go to sleep, hope we'd play some tomorrow.

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