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/vr/ - Retro Games

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>> No.9207642 [View]
File: 3.09 MB, 2938x958, gsdx_20220723162457.png [View same] [iqdb] [saucenao] [google]
9207642

Decided to give a try to the 3DS port of 8 and while I was expecting a downgrade, I wasn't expecting it to be such a huge downgrade

>looks like shit
most things look flat and unshaded, and pic related (PS2 on the left, 3DS on the right) are with emulation higher resolutions. You can see trees/mountains pop up in the distance like this was a 1995 PS1 game; and very often props and enemies just appear out of nowhere when you're just a couple of feet away from them. On the pic, there is actually a huge grass prop behind that tree on the left, but it will only appear after taking a couple of steps in that direction...

>sound quality is atrocious
VA is the worst, but the music is also the non orchestrated version...

>downgraded menus
Instead of having visuals, icons, for gears/items like in the original, you're back with NES/SNES style plain white text. Holy shit.

Obviously there is also no widescreen option like on PS2; also they took out the first person view. No matter looking at tits, ass and scenery with your own eyes; instead you get a shitty photo mode with a big "SQUARE ENIX" watermark, woohoo

That's without mentionning the censoring... and I'm getting a tons of lag while exploring the overworld although that may just be the emulator.

I still want to see the extra contents, having two new playable characters is quite a big deal although they're only available late in game afaik, and not having to wait for alchemy might be cool; and I don't actually mind replacing random encounters with visible enemies (in a lot of cases it makes no difference since enemies rush at you and are often hard to dodge) but I doubt it can make up for all that loss

So if anyone wants to play 8 for the first and he's thinking of the 3DS version, you might want to think again

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