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>> No.9973920 [View]
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9973920

>>9973858
It was beyond cool in the mindfuck department, but once the secret count went double-digits and spending almost a whole day in Diyu only to find only 17/21 sectets, it quickly stopped being fun due to FOMO/OCD kicking in at every corner that seemed to be a one-way trip way too often, same problem as with those cool big open *BUT* secret-bloated maps those dudes made for SMEJ(2)
^it didn't help how at few instanced I probably did found a couple of places that most likely were secrets, but the tally didn't add up for some reason, probably because a rocket-jump wasn't the proper method to reach them...
>I want to finally give QUMP a try but I'd like to run it via the AD randomizer, I'm assuming its all good as long as no custom progs.dat are needed? Some custom maps really don't like the way AD 'fixed' the old classic hacks they relied on to make neat stuff at a few occasions.

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