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/vr/ - Retro Games

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>> No.4674373 [View]
File: 1.54 MB, 750x395, spark.gif [View same] [iqdb] [saucenao] [google]
4674373

>>4674317
I think I've been at Advanced for a while. I can't break the grid in Doom, it's much easier to do when you're working in an engine from 2000+ because a lot of the time you're modeling stuff and placing it and you can throw things down at an angle without worrying about sectors overlapping or getting fucked up.

>> No.3089324 [View]
File: 1.54 MB, 750x395, spark.gif [View same] [iqdb] [saucenao] [google]
3089324

>>3089276
Well, on one hand, webm is definitely the better format.
On the other, the software I use to make .gifs is exceptionally good at quickly creating loops without having to do anything in an external program. This took around a minute to do.

I'll probably stick to gifs for anything that looks good looped, can't be bothered to find a decent free video editor since they're like hens' teeth.

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