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/vr/ - Retro Games

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>> No.3801914 [View]
File: 3 KB, 318x151, 1406416925849.png [View same] [iqdb] [saucenao] [google]
3801914

>>3801878
Wrestling, psychology, an artist's raison d'etre, the implication that we may be shifting toward a shame culture, the rise and fall of media, what it means to be cool, the 'alternative' reaction to 80s commercialism, how wide is too wide when it comes to pant legs...

>> No.1839295 [View]
File: 3 KB, 318x151, 1402617417783.png [View same] [iqdb] [saucenao] [google]
1839295

>>1839214
I find a lot of the examples in their to be poor, but the camera angle things always makes me think of RE2. Every so often you'd get zombies positioned right at a camera angle change so you'd run smack into one unless you shot every single thing from off screen. Thankfully, RE2 wasn't exactly very hard, and the times that happened weren't a big deal.

As for puzzles, the only time I've been incredibly frustrated at them is in point and click games. I remember exploring forever in Shadowbane and dying to my torch going out a bunch while I was looking for the next thing to advance the game. I knew it had something to do with the well, and I cranked the bucket up, but every time I tried to check it for stuff I couldn't. Three hours later, I finally gave in and asked someone, they said you had to "Open" the bucket. I mean, by game logic it makes sense since its treated as a container, but I don't think I would've gotten that and that just made that part feel cheap.

Also, the ruby in Uninvited. Picking it up has no immediate effect, but roughly 30 actions later, you'll get a message saying the house is starting to have an effect on you, followed by another notice at 60, 90, and finally death at 100. The ruby is never used for anything and must be discarded at a very specific point outside with no reason to use it there other than simply guessing it.

Speaking of that, there was a comic where a guy had a similar frustration trying to open a glass case and get something. He tried a bunch of commands and finally got it right with a simple one that he simply hadn't tried. Anyone have it?

>> No.1807752 [View]
File: 3 KB, 318x151, vrfu.png [View same] [iqdb] [saucenao] [google]
1807752

>>1807738

>It doesn't matter what you think or can prove
>It doesn't matter what you can prove

>Your proof doesn't matter. What matters is what happened. And what happened is what I said happened. No, I don't need proof.

Given shitposters like this, I am failing to see how /vr/ is not /v/.

>> No.1687035 [View]
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1687035

>>1686383
>mfw playing the new levels of DK 94 for the first time.

>mfw listening to Pokey Means Business for the first time.

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