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/vr/ - Retro Games

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>> No.7747787 [SPOILER]  [View]
File: 1.88 MB, 396x229, 1620839992384.gif [View same] [iqdb] [saucenao] [google]
7747787

>>7747579
...Just wow.

>RGB
>every TV supported them
Not NTSC ones, you know the region these games where made and the markets they initially where made for.
Be honest, how many kids in the 90s did you personally know that used RGB cables for their SNES, Genesis or AES? If your answer is anything other than "none" there is a 99.99999% you are full of shit.

>luma/chroma blending crosstalk exists in RGB
>heh no wait, now let me claim it completely doesn't in the very next sentence
>claiming PC Engine had any marginally better composite signal than the Genesis
You have no fucking clue about any of this.

>only a very few games accounted for the video standard, regional TV input limitations and cables the system fucking came with in their design
>only the Mega Drive had dithering/checkerboarding patterns
You can't seriously believe this, let alone expect neurotypical mental functioning individuals to follow this retarded narrative you've concocted?

>the mere existence of fucking arcades destroys your whole argument
>the arcade was what games were meant to look like
And there it is, what removes any shadow of a doubt, that you must either be in the double digits IQ wise, severely on the autism spectrum or 10 years old, possibly a combination of all. It proves you have no fucking clue what so ever and lack the basic mental faculties to ever acquire an understanding. Simply put, and I mean we all can agree this is the honest generally observable and objective truth at this point, you sir are a fucking retard.

For anyone else reading this, I suggest you take a look at the pictures in these links if you're curios about the effect of the analog processing the raw pixels go through on the real hardware they were designed for:
https://twitter.com/crtpixels?lang=en
https://twitter.com/ruuupu1

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