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/vr/ - Retro Games

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>> No.10663010 [View]
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>>10661925
TurboGrafx-16 was still a major player in the fourth generation, even if it wasn't super popular. CD-I not so much

>>10661970
That's right, and the consoles are only the tip of the iceberg. You also had the add-ons, handhelds, computers like Sharp X68K and Amiga. It's a lot more than people realize at a glance

>>10662672
I would say they are both good for different reasons. Genesis has lots of great action games, shmups, and beat 'em ups. SNES has tons of great puzzlers, action adventure, and RPG's. Obviously there is some overlap in both areas, though I find this is where they each excel the most

>> No.9519098 [View]
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>>9517918
>Unlike film or music, it would be silly to make a 'seasonal' game.
Winter:
Antarctic Adventure
Slalom
Fire and Ice (Amiga)
Snowboard Kids
Spring:
Yoshi's Island
Pikmin
Pinobee
Plants vs Zombies (not retro but w/e)
Summer:
Super Air Zonk
Camp California
Cool Spot
Sonic Adventure
Kelly Slater's Pro Surfer
Transworld Surf
Fall:
Castlevania
Splatterhouse
Resident Evil
Silent Hill
Weegee's Mansion

Just a few I can think of atm

>> No.8723481 [View]
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8723481

Walkthroughs are the best way to rob yourself of the game's payoff. The few times I've used a walkthrough I always feel kinda shitty afterwards for having robbed myself of the opportunity to figure something out for myself. I've rationalized it for myself before like: "well, I can spend the next twenty hours figuring out this puzzle, finding this item, backtracking through half of the game and talking to all the lazily written npcs looking for cryptic clues to whatever autism this segment expects of me. Or I can just look it up in a minute and finish this nerve-racking game and get to the next one. I can look up how well this character's moves and stats scale and not waste time levelling useless characters.
And yet the games I used walkthroughs for never really stuck in my mind. Back in the days I'd get stuck in a game and be stuck for months, sometimes even years. Of course that was back when I was a kid and had no internet. After ruining a couple of games for myself, I sort of learned how to resist the temptation of looking shit up. In two cases I've actually dropped a video game after using a walkthrough, I don't know if this has happened to anyone here. Being stuck in a video game is kind of fun. It makes you think about the game even when you aren't playing it, trying to figure it out, then you're really happy once you figure it out and progress.
I would further argue that most current videogames with waypoints and handholding are like that because of the phenomenon of walkthroughs. To me at least, beating a difficult game thanks to a walkthrough makes it about as memorable as playing some piss-easy modern corridor game. But yall niggers not ready for this conversation yet.

>> No.8557095 [View]
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>>8555537
>early games were self-booting because of limited memory, they were designed to run on machines with 64-128k RAM and you couldn't have DOS in there, there wasn't enough space
PC games from that time were a little greedier memory-wise than a comparable 8-bit game because most of the 8-bit computers had char graphics that use 8 bytes per tile. PCs had bitmapped CGA graphics instead. on these you would simply make tiles out of bitmap data. an 8x8 CGA tile will occupy 16 bytes because it uses 2 bit color so each byte is 4 pixels. as a result your graphics data is twice the size of what it will be in a C64 game. the Apple II had a similar issue with the memory usage of its HGR graphics thus the typical Apple II game is larger than its equivalent on C64 or Atari 8-bit.

>> No.8555059 [View]
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>>8551458
It's hard to say, the thing is that no company would ever admit to doing this so we'll never have any definite proof, however there's been evidence pointing to this in a few key cases - one of the most notable being the ROM used by Nintendo for Super Mario Bros on Wii VIrtual Console (and I believe all other releases) exactly matched a ROM found online. While this doesn't 100% prove it, it brings up the possibility that Nintendo could have lost the original ROM for Super Mario Bros - and if that of all things can be lost it goes to show how important fan preservation is.

https://www.eurogamer.net/articles/2017-01-18-did-nintendo-download-a-mario-rom-and-sell-it-back-to-us

Even if Nintendo, or any other companies never lost their files however fan preservation is still important for other reasons. Games being lost to licensing issues is one of them - Goldeneye 007 will probably never see a rerelease even on a virtual console because of this. Scott Pilgrim vs the World: The Game was completely inaccessible to people for 6 years and was only playable if you had an Xbox 360 or PS3 that already had it downloaded before it was taken off the store in 2014. Marvel vs Capcom 2's Xbox 360 version is also forever inaccessible even though it's the only console port of the game with online play that ever got released.

Companies not releasing the game overseas despite having tons of fans already playing fan-translations is also another reason to support emulation - Secret of Mana 2 only had an official English release as recently as a few years ago, and Mother 3 still does not and probably never will have an official English release.

>> No.8175910 [View]
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8175910

There were a million things that could have helped Sega, but I think the three most important ones are:
>Recognize that software sells systems, not gimmicky peripherals and add-ons
>Recognize that as a console manufacturer, your relationships with game publishers and retailers are crucial
>Recognize that arcades are on their way out
If Sega had focused on their strengths (making amazing games), designed hardware with off-the-shelf parts to enable easy software development, and ramped down their arcade R&D and quit while they were ahead, Sega would still be making consoles today.

>> No.7892257 [View]
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7892257

A good PC CRT can do so much more cool stuff than a 240p video monitor.

>> No.7734203 [View]
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>>7734191
Yes it is and you didn't really beat the game if you do.

>> No.7716320 [View]
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>>7716282
Mothers day soon, btw.

>> No.6507426 [View]
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6507426

PS2 will become retro when Limp Bizkit becomes Classic Rock. That is to say: literally never. In 40,000 years the Dreamcast will be retro, and the PS2 won't. Deal with it.

>> No.6415502 [View]
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>>6412741
I don't really see anything wrong with personally. Well assuming two conditions.

1. It's reasonably priced. I mean what's 20 bucks honestly? I can't see paying real game prices for a fake but if it's just a cheap novelty than go nuts. I've seen some even reprint the manuals and case. That's neat.

2. And this probably the most important. The seller is being honest. Admit it's a repro, charge a fair price and it's really no harm no foul. If nobody's getting ripped off and everyone's happy, there's really not an issue.

>> No.5734427 [View]
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5734427

Other than the NES port, none of these home version of Donkey Kong were done with any access to the arcade source code or art assets. The programmers had to play the arcade game and recreate it from memory--the A8 DK programmer talks of this in his "memoir". So it's no surprise that the gameplay and physics would have been radically different from the arcade. Stuff like >>5734420 was attempting to directly convert the arcade code and in the case of a Z80-based system like the Colecovision it would be even simpler since you could reuse stuff like the AI routines.

>> No.5549837 [View]
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>>5549762
Look this isn't complicated. If you want to collect? Fiiiiiiiiiiiiiiiiiiiiine. That's good. We all have collections of something. But you have to ask yourself to WHAT END are we collecting? If we're collecting games we all enjoy and want to play? There ain't nothing wrong with that. But if you're just making a big pile of pointless tat you don't care about because some rando stranger online said it was worth something, well then that's hording.

>> No.5103381 [View]
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>>5103352
>Putting Stadium 1/2 on here would kind of defeat the purpose of playing Stadium in the first place, though, they're essentially expansion packs to the main games.
What if the controllers have expansion ports on them that work with original Memory Cards, Rumble Paks and also Transfer Paks/original Game Boy games?

>> No.5091798 [View]
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>>5087887
Because for some reason, fans of the later Pokemon games feel the need to tell fans of the earlier games that the games they like are shit, because fans of the earlier games tend to only like the original games because they're the ones they actually grew up with. Same thing happens with Final Fantasy in regards to IV, VI, VII, VIII, IX, etc. Or Fire Emblem fans.

Tends to happen most often with franchises that are "episodic" where each entry is a standalone story, since despite being the same genre and playing very similarly the games can vary wildly from each other and just because X is good in Y game doesn't mean it'll also be good in Z game, so certain playstyles can be more viable in one game or another despite the games seeming to be nearly identical on the surface.

>> No.4951894 [View]
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>>4951843
If by rape you mean strictly DNA/Braincells rape, that is pretty accurate. Unless you also count the tender but fiery feel of two fangs dipping into your neck for the means of sustenance and enlightment as rape.

>> No.4752165 [View]
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>>4752097
>that's pointless too because stats are capped with junctions
Through just junctioning magic? No they won't. You need to use the +x% abilities to cap a stat for almost everything. Remember you are also limited to 4 auto abilities and you may want to use other ones like Auto-Haste. Excluding HP from all this but the best case scenario for magic junctions is STR/MAG with Ultima which provides a 1/1 point boost so 100 ultimas will provide 100 to STR or MAG. STR overall is the easiest stat to due to it being higher overall and being affected by weapons. Take Squall who has the second highest STR with the Lionheart (77) at level 100 with no STR bonuses (Rinoa is highest at 95 strangely enough). This will only put him at 177 STR and he still requires the +60% STR ability to cap at 255.

STR is the absolute best case scenario and most other cases max stats at level 100 with no level up bonuses or stat boosters will be in the 30-50 range. As I mentioned earlier no other magic can match the 1/1 bonus Ultima gives to STR/MAG. It's impossible to max the majority of stats simply through junctioning magic. You either need to stack multiple % boosts to a certain stat (which your again limited to 4 slots at best), farm devourable enemies, or you can abuse the infinite gil trick to refine stat boosters.

tl;dr: Your wrong

>> No.3737089 [View]
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3737089

Depends on how cryptic or intuitive it is.

If it can be reasonably figured out within the game, it's a good thing that adds depth and exploration. Done well it can give the illusion that a linear game is far more open and alive than it actually is.

If it's random bullshit like "Stand on this specific pixel 10 squares to the left of some castle and pres up+down+A+select to enter the next stage" and there is no sort of puzzle or hint anywhere in the game that would even slightly suggest you need to do that, it's a lazy mechanic meant to artificially extend the length of the game by forcing the player to do random actions until they get lucky.

>> No.3091038 [View]
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3091038

I have to say - FF games are mostly overrated. Some are certainly good rpg's, above average, but they still have a lot of very obvious flaws and sometimes are just stupid.

ff7 is a meme game, really.
it's a bit like dragon ball in some ways. the story is flawed, characters are shallow and don't really develop and you simply enjoy it because the characters are cool and you want to see what kind of shit happens next.

square enix somehow fucks up pretty much every game they make in some way. it's like there's some guy sitting in their meetings yelling: "wait, this game is getting too good - let's do this instead" ... thankfully he wasn't there for chrono trigger

all in all ff6 might be the best ff all in all - the story and characters are really above and beyond what pretty much any other ff can offer.

nostalgia glasses can be powerful, I know - my first ff was ff8 and to this day I remember it as a perfect amazing great game made out of unobtanium ... but looking at it objectively, it's a pretty mediocre game with some interesting mechanics thrown in.

the whole "wow, ff7 is so awesome, omg" thing is probably based on the simple fact that a lot of people never played a jrpg (or even rpg) before, especially in that kind of setting, and it blew their mind wide open - despite being mediocre at best.

>> No.2330398 [View]
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>>2328063
Pokemon is no longer a thing for kids.

It's now the really uncool thing kids' parents liked when they were kids.

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