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>> No.8338453 [View]
File: 993 KB, 848x2400, map14 softlock & texture misalignments.png [View same] [iqdb] [saucenao] [google]
8338453

>>8334495
>map02
- supercharge secret is unmarked
- hom in skybox when looking east from backpack platform in software mode
>map08
- possible softlock in the inner courtyard past the yellow doors in which they won't open from the other side. for some reason only happens sometimes? (seen in stxvile's stream)
>map14
- satyrs that teleport to pillars in red key area get stuck
- softlock in outside area if you drop down from the cliff edge to between the graves. at least two spots, see pic
- the narrow window in brick wall before the big cave area bleeds light to floor and ceiling in software mode, slime trail maybe?
- texture alignment could use cleanup here and there, for example the ones in the pic
- unmarked secrets: megasphere close to start, bfg in the woods, water pool inside, megasphere before the chasm in the cave
- the water pool secret is also missing a lower texture in one lift, shows hom when the other is still down or blocked
>map16/33
- there are sprites in the wad (SP33*/SP34*) that appear to be meant to replace keen in this map, but don't
>umapinfo
- "mausoleum" is misspelled "mausolemn"
- in stxvile's stream at least one of the intermission texts overflowed past the right edge of the screen, but i can't reproduce it on my dsda-doom, don't know why it might happen

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