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>> No.8827475 [View]
File: 36 KB, 429x595, John Carmack.jpg [View same] [iqdb] [saucenao] [google]
8827475

He established PC Supremacy, performed miracles with the Jaguar, and personally shat on the Saturn. Can you name a more based programmer?

>> No.8214717 [DELETED]  [View]
File: 36 KB, 429x595, John_Carmack_at_GDCA_2017_--_1_March_2017_(cropped).jpeg.jpg [View same] [iqdb] [saucenao] [google]
8214717

When John Carmack helped formed the company "Id Software" he only had $11 dollars to his name. When the crew got their first paychecks after releasing Wolfenstein 3D, the first thing that Tom Hall and John Romero did was buy a car. What John Carmack did was buy a hot meal.

>> No.8205417 [DELETED]  [View]
File: 36 KB, 429x595, John_Carmack_at_GDCA_2017_--_1_March_2017_(cropped).jpeg.jpg [View same] [iqdb] [saucenao] [google]
8205417

When John Carmack helped formed the company "I'd Software" he only had $11 dollars to his name. When the crew got their first paychecks after releasing Wolfenstein 3D, the first thing that Tom Hall and John Romero did was buy a car. John Carmack bought a hot meal.

>> No.7765831 [View]
File: 36 KB, 429x595, 0A0834AF-42BE-4408-9AB6-260499A14C53.jpg [View same] [iqdb] [saucenao] [google]
7765831

>>7765490
>rendering autism

>> No.7319561 [View]
File: 36 KB, 429x595, John_Carmack_at_GDCA_2017_--_1_March_2017_(cropped).jpg [View same] [iqdb] [saucenao] [google]
7319561

>It seems my superiority has led to some controversy. Mm.

>> No.6759392 [View]
File: 36 KB, 429x595, John_Carmack_at_GDCA_2017_--_1_March_2017_(cropped).jpg [View same] [iqdb] [saucenao] [google]
6759392

>It's December 23rd, 1997
>John Carmack releases the source code for Doom, he tells the world, go nuts with it
>I do
>over a couple of months, I add slopes and mouselook to the game, headshot mechanics, jumping, ducking, smudge filters, support for .mp3 playback, make the Icon Of Sin shoot lasers with his eyes
>show it all to Carmack
>he congratulates me on my effort, encourages me to keep hacking and modding
>feel guilty about pirating Doom
>he tells me that's ok, he's set for life anyway, says I should come to Quakecon this year, to bring my mod and show it to people
>absolutely star struck, make plans for travel, take out vacation days
>a few weeks later I'm digging around on some old bulletin boards
>find an old hack that John Carmack made for an RPG on the Apple II in the 1980s
>it's a simple game, but he's done a lot to it, and it's really cool
>get pretty into it, play it all the way
>figure, maybe I can do my own hacks to it
>I tune some of the values to balance the gameplay better, fix a bug, etc
>as soon as I boot the game up to test the changes, someone crashes through my window and puts me in a headlock
>I try to resist, but my assailant is too strong, I can't breathe
>the last thing I hear before I die is "You shouldn't have modded my mod, mmm."

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