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/vr/ - Retro Games

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>> No.4890418 [View]
File: 158 KB, 993x1387, Jill Valentine Concept Art 1.jpg [View same] [iqdb] [saucenao] [google]
4890418

>> No.4644231 [View]
File: 158 KB, 993x1387, Jill Valentine Concept Art 1.jpg [View same] [iqdb] [saucenao] [google]
4644231

>>4644230

>> No.4439860 [View]
File: 158 KB, 993x1387, Jill Valentine Concept Art 1.jpg [View same] [iqdb] [saucenao] [google]
4439860

RE3
Jill Valentine
R.P.D. Police Station
RE1 save room theme

Pretty much everything about RE3 makes it my favourite, but the save room theme from RE1 is my top track, while RE3 ending theme is the runner up. Other than that, I like the level designs of the destruction and carnage throughout the city. Having a BOW like Nemesis hunting you down throughout the game is a pants shitting experience. The variety of monsters is great and the zombies themselves don't look as identical to eachother like the previous games. The 180 turn and dodge mechanic is a nice addition to the gameplay. The OST has plenty of unnerving tracks form the Ckock Tower, Nemesis attack and tension prior to the encounter, and the background noise of zombies hallowing echo throughout the city. To me, it's a true third installment to the series as oppose to the other game that's shit.

>> No.4383976 [View]
File: 158 KB, 993x1387, Jill Valentine Concept Art 1.jpg [View same] [iqdb] [saucenao] [google]
4383976

>there are people who think blonde RE5 Jill is better than RE3 Jill

>> No.3928720 [View]
File: 158 KB, 993x1387, Jill Valentine Concept Art 1.jpg [View same] [iqdb] [saucenao] [google]
3928720

>>3928709
gunpowder works great on those elastic arm mutants, other than that, I'm not a big fan of it. I'd rather find some handgun ammo instead of arrows lying around. Not really into the extra handgun parts for the Beretta M92, I should've just left it as is.

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