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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.9139434 [View]
File: 41 KB, 500x500, 1651976552645.gif [View same] [iqdb] [saucenao] [google]
9139434

>>9139408
Does GZDoom still have fucking texture filtering on by default?

>> No.8899527 [View]
File: 42 KB, 500x500, 1651976552645.gif [View same] [iqdb] [saucenao] [google]
8899527

>400 minute's dsbossit

>> No.8887091 [View]
File: 42 KB, 500x500, Aniki-Sphere.gif [View same] [iqdb] [saucenao] [google]
8887091

>>8887068
Don't make excuses.
Little known fact: The Leather Club in HFFM has its lights on the dance floor blink in sync with the background music. This function is powered by voodoo doll conveyor belts outside of the map. Of course, this function broke in ZDoom based ports and it would go out of sync. Instead of giving up, the author instead decided to find a way to make the map detect if it was being run in a Boom port or a ZDoom one and change the function accordingly, making it work across both port families. If he can put this much love and care into fucking blinking lights, a detail that most people wouldn't even notice, then I have no doubt anon can make his map work in ZDoom.
WME, I'll give you as much time as needed to make your map work properly in ZDoom. It will be counted as a bug fix.

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