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>> No.4146440 [View]
File: 193 KB, 1024x768, quake-ii_9[1].jpg [View same] [iqdb] [saucenao] [google]
4146440

>>4146425
I mean, the legit reason is the artists liked the logo and mostly re-used it for Q2 so they didn't have to think of new designs. Same with the lightning bolt variation, the original skull version (which shows up on a number of walls and IIRC some of the crates in Q2 are straight ripped from Q1), and the appearance of parts of Q2's techbase theme in general (TRIANGLES).

>> No.4006294 [View]
File: 193 KB, 1024x768, quake-ii_9[1].jpg [View same] [iqdb] [saucenao] [google]
4006294

>>4006283
Everyone mentions the crates and no one mentions how the entire techbase theme in Quake 2 is lifted almost 1:1 from Quake 1, including the sheer amount of brown'ngrey, the love of trapezoids as grate and wall details, and the appearance of the low-level mooks compared to Q1's Enforcers.

It's a case of re-used assets and ideas, nothing more- they salvaged what they wanted from Q1, which happened to be the least interesting bits (including the skull-and-wings icon), and threw away the rest.

>>4006289
Quake is off in its own universe, multiple different ones in fact. Wolfenstein and Doom are possibly in the same timeline if you count the Doom RPGs giving Doomguy a name, and Wolfenstein and Commander Keen are canonically in the same timeline (Billy Blazes, AKA Keen, is BJ Blazko's grandson).

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