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>> No.9456034 [View]
File: 637 KB, 1920x1080, raze2.jpg [View same] [iqdb] [saucenao] [google]
9456034

>>9455946
Key placement and level progression still seems weird going into this expansion. Their level design improved a lot with Reckoning and then RTCW.
>>9456010
>With the assistance of Activision, Gray Matter Studios was established on June 17, 1999, and took over the majority of the former (Xatrix) employees. Activision initially owned 40% of the studio.
>In 2005, during the development of Call of Duty 2: Big Red One, Gray Matter Studios was merged into Activision's Treyarch studio. As part of Treyarch, the former Gray Matter Studios team worked on Call of Duty 3.

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