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/vr/ - Retro Games

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>> No.10196417 [View]
File: 12 KB, 480x360, super_power.jpg [View same] [iqdb] [saucenao] [google]
10196417

https://www.youtube.com/watch?v=57ibhDU2SAI&list=PLHQ0utQyFw5KCcj1ljIhExH_lvGwfn6GV

>> No.8065006 [View]
File: 12 KB, 480x360, super_power.jpg [View same] [iqdb] [saucenao] [google]
8065006

>>8063745
fuck im old

>> No.8009310 [View]
File: 12 KB, 480x360, super_power.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8006752
Genesis version sounds like farts. SNES sounds great. It's a pretty meh game with severely overexaggerated animation.

>> No.7387645 [View]
File: 12 KB, 480x360, super_power.jpg [View same] [iqdb] [saucenao] [google]
7387645

>>7386303
you went there for like birthday parties and shit. i was mostly busy playing with Super Power

>> No.7383391 [View]
File: 12 KB, 480x360, super_power.jpg [View same] [iqdb] [saucenao] [google]
7383391

>>7382103
awkward as fuck. dpad feels like pancakes. geneesssiiisss sucksss

>> No.7298286 [View]
File: 12 KB, 480x360, super_power.jpg [View same] [iqdb] [saucenao] [google]
7298286

>>7298225
https://github.com/alekmaul/pvsneslib
this is a thing apparently
> Is there any way to compile C or C++ to be used on the Super Nintendo?
In a reusable multiplatform kind of way? Absolutely not!
C++? No way in hell. C? It can work... It's going to require all kinds of specific code for the architecture, graphics and sound formats to run. You're also dealing with 3.5Mhz with a stock system, which could support a roguelike in theory, but is Severely limited compared to the GhZ processors of today.
If you wanted to target the SNES, your best bet would be to build your game For the SNES, and port it to other platforms from there.
wiki.superfamicom.org/
have fun
https://forums.nesdev.com/viewforum.php?f=12
SNESdev forum

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