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>> No.10120406 [View]
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10120406

>>10119262
Meds
>>10119286
Is this the part where you pretend any of these random character arcs like Red or Barret have any impact on the games overall story? They're completely and totally disconnected from it in anyway, because the characters themselves are worthless to the plot of the game, because the plot of the game is entirely about a single character overcoming his evil idol, and all but one other character in the game is just there because jrpgs need a token cast.
The only only thing you might be talking about is that the Dyne shit is plot related because the party gets put into the prison and therefore this is now important, when thats backwards justification which is a mark of terrible amterurish writing. The party doesn't nees to be thrown in prison, it doesn't progress or add anything to the plot, they just are so we can get some dumb Barrett backstory that is totally inconsequential to anything else in the game.
Someone brought Lunar up earlier in the thread, let's compare a character like Jean to the cast of FF7. Jean is a dancer in a traveling carnival, she joins the party during a monster attack on her friends. To defeat some of the monsters she uses some martial arts moves, and this makes her very upset, as she learned the moves while a child who was indoctrinated in a cult that stole children and taught them to kill. During the course of the game, you fight members of the cult, and then later find out the leader of the cult is one of the dragon keepers you need to eliminate, and Jean embraces her martial arts abilites as something that can stop him from doing evil, rather than just something to cause it.
This is how you actually do a character arc. The character grows while the events related to them also expand upon and are related to the story itself.
You don't have a bunch of random 30 minute segments that operate as a filler side story unconnected to everything else in the entire game.

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