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/vr/ - Retro Games

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>> No.8352761 [View]
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8352761

>>8352706
Not him, but you can choose a solid crosshair in the options for RealRTCW, which makes the gunplay feel a little "tighter", along with the buffed accuracy, recoil, and weapon balancing across the board (Luger, unscoped Mauser, and grenades are all way stronger). In the base game, the crosshair pulses while waving the gun around or while firing in order to denote what your weapon's cone of fire inaccuracy will be, but I've always found it obnoxious. Some automatics are more accurate than others, but all you gotta know is that crouching increases accuracy, as does firing in bursts. In RealRTCW, enemy AI is a little bit faster and more dangerous, especially on the higher difficulties, but with the new weapons/buffs, you're basically OP, and some sections that were previously notorious for being difficult are now manageable thanks to the inclusion of a shotgun.
Wolfenstein's a hitscan-based FPS series since Wolf 3D, and RTCW is no different, so if you're weary of that kind of thing, definitely play on a lower difficulty especially for a first playthrough. However, you got strafejumping, fast movement, and in the case of RealRTCW, a lot of overpowered weapons to deal with the challenge. The ioRTCW sourceport (which RealRTCW is built on) is the best way to play vanilla for sure, but RealRTCW is honestly a direct upgrade at this point. There are a lot of weapons in RealRTCW, but they're pretty well broken up in availability depending on the mission you're on. You're not going to have access to all of them throughout the game, and they fit the environments they're available in, so the variety freshens up the game a little bit.

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