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/vr/ - Retro Games

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>> No.10749267 [View]
File: 760 KB, 1920x1080, vkquake dotm.jpg [View same] [iqdb] [saucenao] [google]
10749267

>>10749234
Too much open space and Quake fights can get boring. Enyo starts off four levels in a row showing how big, spacey, and roomy levels allow you to minimize encounters (they're fucking gorgeous though). The fifth level is good at showing you the opposite: It starts to get more restrictive, making those bamblers (melee only shamblers, the hammer dudes) kind of useful.
>>10749239
vkQuake was good to me here. I'll also always give props to FTE for being the only other port that ran it at launch. I think the text was still busted back then but that wasn't a concern for me.

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