[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4175092 [View]
File: 2 KB, 128x128, BTSalteredpal.png [View same] [iqdb] [saucenao] [google]
4175092

>>4175058
palette related, the answer to this was just taking the darker ends of each texture range and making them darkened almost to black.

> why iD didn't do this from the beginning I don't know, it looks more realistic this way, there's nothing modern in terms of having been able to achieve this.

I wasnt intending on using vanilla sprites right out of the iwad but I clicked over at an iwad to reference it to see what kind of color anomalies I might have to deal with, and this was the result and its not bad (there are some inaccuracies, for example color #4 is pure white and I replaced that with fuscha, because the top of the blue range has the pure white color now - however little problems like this are easily corrected with translations).

It made the revenant look particularly more undeadlike, instead of semi-polished bones it looks more like the (melee only revenant which appeared here some time ago).

Navigation
View posts[+24][+48][+96]