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>> No.8435775 [View]
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8435775

>>8431682
If anyone knows how to work with Linux, Knightmare pointed out a possible way to release Quake 2 Oblivion's source code from the archive
https://leray.proboards.com/post/30788/thread
>One other possibility is that the Oblivion archive contains a Linux gamei386.so that is full of debug info, including function and variable names. It's 1.24MB vs. 424KB for the windows gamex86.dll. The source code could be reverse engineered from this.

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