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>> No.6148974 [View]
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6148974

Am I alone in thinking that elements that fast forward makes turn-based players worse?
>Should I grind 2 levels or attempt this next cave at level 10?
>Nah, let's grind them up. Good thing I can fast forward the grind so it will take less than 6 minutes to get there

And fuck the NES games. What about the "modern" SNES and GBC releases of the original Dragon Quest trilogy? Or what about any other JRPG that *supposedly* improves with the addition of fast forward?

I can get behind pressing a button to skip an animation that you watched so many times, like Valkyrie Profile attacks or some summoning spell in Final Fantasy 7 and above. But this is retarded.

I used to think that smart play shortens the grinding because you know what to use and when to use it. Now that getting some extra levels is free real estate, there's no motivation behind making the right choices unless it's about avoid a game over screen.

With fast forward it's easier to opt for grinding instead of taking a gamble to kill a boss that is seemingly stronger than you and yet you can manage because you can play smart.

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