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>> No.10001320 [View]
File: 192 KB, 613x342, bullets.png [View same] [iqdb] [saucenao] [google]
10001320

>>10000172
slow large projectiles, with a larger aura radius that acts like a damage floor.

Hitting the center inflicts M A S S I V E damage and causes the projectile to disappear.

Being in the radius just causes damage over time while the projectile stays active.

I really want to try a mapset around this concept if it's possible.

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