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>> No.10359261 [View]
File: 3.31 MB, 2560x2160, trees-before-after.png [View same] [iqdb] [saucenao] [google]
10359261

>>10357229
I'm the one who suggested the changes for the trees and textures and honestly they might have not been an improvement. If I had to pick between v2 and v3, I'd go with v2.
What I had in mind for the tops was more like adding a smaller layer of the same texture inside the shape to make the top appear slightly rounder. But on second thought, just like the grass texture now, they'd make the trees look much worse from the few spots they can be seen from above. The grass on the other hand isn't much of an improvement from afar and from up close indeed looks like grass growing from the tree top. Maybe just forget about the tops. The other suggestion I gave, varying the tree heights, might give better results. They're almost all equally tall. In nature every tree has a different height.
Regarding the wood/metal textures, blood splats for sure are a bad drop-in replacement for where the gargoyle faces used to be. They look really odd tiling vertically. Looks like it's the only different-looking variant of that texture available, though. Using the plain one all over would look better overall but perhaps too barren then, idk. This gets nitpicky. I guess I was hoping if you can't replicate the wood/metal look with custom textures well enough you'd have some hidden inspiration to change it entirely to something else that looks good. But the original isn't bad, either. The stock texture look could even be considered to be a flavor of its own - maybe whoever built the castle in Ad Mortem-world wanted to make a tribute to Doom II?

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