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>> No.5433809 [View]
File: 9 KB, 331x115, RevDouble_Doom_Palette.png [View same] [iqdb] [saucenao] [google]
5433809

>>5433789
>>5433790
I wont touch ACS because im not a map maker.
I have never made any maps for doom/zdoom because thats not what im interested in.
ACS was used to control map switches and move walls around in hexen or such.
> its still programming like zscript though
>>5433790
none published, all personal
made plenty of sprites that ive dropped though, from the things I was making for myself

>> No.4345345 [View]
File: 9 KB, 331x115, RevDouble_Doom_Palette.png [View same] [iqdb] [saucenao] [google]
4345345

>>4344608
>agitation

Dumping my Double Revenant rocket (so that you can make them look appropriate without firing two separate rockets).

To complete the look it may be prudent to give it the impact graphics of the player's rocket except without the splash damage (MISLB+ or EXPL for smooth doom, except for smooth doom I suggest omitting frame D).

I recommend setting the Scale of the projectile to 0.7 or 0.8 since its technically a bigger graphic now.

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