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>> No.4578279 [View]
File: 3.40 MB, 1500x1500, 24 Hour Mapping Challenge #1.png [View same] [iqdb] [saucenao] [google]
4578279

THE 24 CHALLENGE IS NOW UNDERWAY!

Welcome one and all - to the 24 Hour Mapping Challenge, where the stakes are at an all time high! The winner of this grueling competition will receive the fabulous prize of $24 over PayPal!

Contestants participating will be building maps based on these two major themes:
>A single-player 1500 x 1500 map
This is the "playable" area. Anything outside like teleporters, skyboxes, etc. will be allowed so long as the player can't travel to these outside areas! There is no height restriction, so go crazy! You CAN choose to make it co-op, but that won't affect the final score.
>Sewers
That's right, folks! I want the visual theme to be a nasty, low down, scummy shit-filled system of pipes that only turtles could love. Sewers are seemingly a staple in video games, but DOOM isn't exactly known for having its fair share of backed up pipes. Tight walkways, creative uses of the default textures (which are optional), and limited space make this the ideal choice for both novices and pros of mapbuilding alike to work with! Sewer tunnel, treatment plant, a giant toilet; as long as it fits the theme of sewage you're good to go!

Maps will be judged based on the three "C's"
>Construction
Placement of objects, how well they function, how well they fit with the theme, etc. Give us a feeling of authenticity when putting your heart into the map.
>Creativity
What kind of features would YOU put into a sewer level? Rising water? Lizardmen? Be unique and have fun with it!
>Challenge
This does not equate to slaughtermaps. I want to see clever enemy placement and a hearty challenge without needing to constantly duck behind corners to cheese the level. And it can't be a straight shot to the finish either. We're playing DOOM here people, not Parcheesi.

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