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>> No.9853248 [View]
File: 1.49 MB, 320x220, it's over.gif [View same] [iqdb] [saucenao] [google]
9853248

>>9853243
>full fucking retard scam artists NuAtari buying-out Nightdive instead of CDPR or Devolver

Nothing good is ever gonna be made with the Kex engine again. It was good while it lasted.

>> No.8776217 [View]
File: 1.49 MB, 320x220, halo_3_believe_its_over.gif [View same] [iqdb] [saucenao] [google]
8776217

>>8776172
Damn, I'm really at a loss here then. Dunno if the DP to vga setup is even going to work, I was pretty sure my issue were the modelines. Now, I don't know. The most bizarre thing is that I managed to get it working, well, sort of, yesterday with CRT Switchres in retroarch. I don't know which modeline I outputted that showed at least a stationary image, and then in retroarch I tried CRT Switchres with a super resolution of 3480 if I remember correctly. It wasn't the best thing ever, the image ran out of horizontal space and had black bars on the top and bottom, but at least it showed something. I then proceeded to reboot the computer and stopped working again. I think that if I can get retroarch to output that mode consistently I can fix the cropping issues with scaling configurations, but well, who knows how I got there in the first place.
One last thing, the following interlaced modeline:
1280x480i 26.66 1280 1408 1536 1696 480 488 494 524 -HSync -VSync Interlace
gives me a rectangle on the middle of the screen (with kinda fucked up colors and black bars at the sides) but at least isn't wobbly and I can even move my mouse there. Do you have a 480i modeline that could probably show an image that used all the screen's real estate?

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