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/vr/ - Retro Games

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>> No.3997912 [View]
File: 53 KB, 580x368, 1494835954353.jpg [View same] [iqdb] [saucenao] [google]
3997912

>>3997897
and looked like shit (unless you had openGL acceleration of quake, then it looked like goldeneye at 10 times the price)

>> No.3994550 [View]
File: 46 KB, 580x368, glquake.jpg [View same] [iqdb] [saucenao] [google]
3994550

If you prefer the one on the left you are either a retro gaming hipster or have nostalgia for your old toaster.

No exceptions.

>> No.3051960 [View]
File: 46 KB, 580x368, glquake.jpg [View same] [iqdb] [saucenao] [google]
3051960

>>3051924
Because you're comparing entirely software renderers done on the CPU? The 3dfx voodoo was released in 1996 and finally brought good 3D graphics to the PC platform. In Feb 1997 GLQuake was released which ran on voodoo.

>> No.2333457 [View]
File: 46 KB, 580x368, glquake.jpg [View same] [iqdb] [saucenao] [google]
2333457

PS1 3d: usually awful
PC early 3D: awful and also ridiculously low res
PC with 3D acceleration: finally good

>> No.2132165 [View]
File: 46 KB, 580x368, softwarevshardware.jpg [View same] [iqdb] [saucenao] [google]
2132165

>>2131204
Nope, running GlQuake. I wouldn't expect more from the first Voodoo, before that 15 fps often was actually considered "playable".

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