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/vr/ - Retro Games

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>> No.9934320 [View]
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9934320

>>9924019
hello eto anon, I just saw your post (I swear I started writing this before the other anon). Idk if you need any feedback yet but here you go
>Complevel 9, UV
https://files.catbox.moe/z4anem.lmp
It's a long demo because I sharted and died a few times. My first run was going good but I accidentally teleported to snow zone instead of grabbing soul sphere.
I enjoyed the map. I think the balance was nice and I like that there's a variety of environments.

Some of my criticisms;
-Theres too much empty space, I think a lot of your rooms could be way smaller. Or have more obstacles so it doesn't appear so empty. This doesn't really apply to the last room since it's da face, though I guess it would be nice if you found a way to prevent the player from just rushing the finish line.
-A lot of your rooms are too rectangular, specifically the green room and the hell room.
-Green and blue room could use texture variety. Even just making paths out of slightly lower flats can make a difference. Red room is better in this regard.
-Also some brightness variety could be nice as well, aside from the flickering lava.
Finally two nitpicks; don't forget to make edges of the skybox invisible on the automap. And I think you should do some sound-proofing on the snow level so not all monsters come to the player. There's a explosive barrel near where arachnos spawn but it doesn't matter because arachnos walk towards the player anyway

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