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>> No.4103019 [View]
File: 936 KB, 941x1441, Chozo_manual.jpg [View same] [iqdb] [saucenao] [google]
4103019

>>4102320
>It was an ok action game with some metroid elements
Fuck me anon, that's such an unfair statement in so many ways. Some Metroid elements? It is a Metroid game, damnit, and a really good one. The fact is it has some of the best content the saga has to offer. Setpieces, like countdowns and the such are not alien to the franchise, and even Super has some storytelling in the form of an initial narration; not to mention the monologue Samus has upon stripping in Zero Mision. The Metroid franchise is not that big, come on it's not that set in stone. Metroid 1 was a faily open ended game built upon frustrating and unnecesarily obtuse details designed to be overcome with player collaboration (sharing of tidbits), just like Zelda 1. Super Metroid streamlined the fuck out of it, making it easier and introducing power ups that limited progress, but nonetheless made it possible for engaging optional sections, some times with unique enemies. But that's where the interesting "exploration" aspect ends in my opinions. Areas are mostly disconnected save for some side paths, isolated on the bottom of elevator trails. Fusion introduced several optional shortcuts between areas to alleviate this, but Zero Mission went back on this, the only similar thing it has is the shortcut between Chozodia and Maridia. This is not good for exploration, in my opinion. The atmosphere and setpieces/bosses in Super were on par with the standard of the 3rd generation of consoles, and I think that's what makes it the more engaging, hence why I think Fusion capitalizing on it was a smart decision. The "non-linearity" present in Super is mostly due to advanced optional mechanics, which also help get powerups earlier, but is it that big of a deal, that it would make Fusion not a "true" Metroid game? Come on.

I'm not so sure about the Samus monologues, they are tiresome, specially in repeated playthroughs, and their intended purpose is most likely to endear new players. (1/2)

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