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/vr/ - Retro Games

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>> No.9444463 [View]
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9444463

>>9444095
In the interest of getting things over with on 94 Protons Of /vr/, as well as being more transparent for once and reconciling that I haven't been a very efficient or even good project lead, I guess it's in everyone's best interest, including my own, to just dramatically cut down a number of ideas I had the ambition for, but not the focus to actually follow through on in an even remotely timely manner.

>Skip making an additional map as the opener, the E1L1 we have is actually very good.
>Skip the vented brake on the Super Shotgun meant for a more elaborate hand drawn 4 frame muzzle flash, and just have a bare muzzle with a more conventional one.
>Probably just do the conventional spiked knuckleduster as the fist weapon, darken the metal on it maybe.
>Skip the idea for the BFG9000 of an M60 shaped grip, receiver, and stock, with a large raygun front half and a large power cable connecting to a sort of Proton Pack-ish rig strapped to the front of the player's chest, instead use an existing alternative, possibly the 2048 BFG.
>Just use the one intermission screen graphic for all three episodes.
>Skip episode end screen graphics.
>Skip even doing an E2 boss.
>VASTLY simplify the big boss that I had in mind. Essentially, the Doom 64 For Doom 2 rendition of the Motherdemon but with its lower body replaced with a giant serpent one that has it move on the ground, breathing fire as a melee attack and blasting a stream of seeking projectiles from a distance. Instead, settle for patching over its eyes, coloring its skin that Doom shade of pale green, and its blood black (all effectively done already), and have it just spray a scattering, rapid volley of pure red fireballs, then have it Lost Soul charge the player on its pain state. It's fine if it just hovers.

It's not all that I dreamed to do, but dreams also aren't based in reality at all times.

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