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>> No.5475382 [View]
File: 17 KB, 794x423, sound.png [View same] [iqdb] [saucenao] [google]
5475382

>>5475343
>Like if I shoot do all the enemies inside the sector wake up?
Yes, unless you have them marked as deaf/ambush. Sound can travel through an entire map if areas are not blocked by walls or sound blocking linedefs. Sound propagation mode (click the ear icon) is a huge help, as it lets you see what sounds can be heard by what sectors.

>Also - is there a way to make unsupported free-floating catwalks or is that en engine restriction?
Yeah, this tutorial explains how to do it. Make sure you're in a zdoom mapping format before you start though.
https://www.youtube.com/watch?v=5rsLrwFlhME

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