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>> No.4202297 [View]
File: 38 KB, 1439x333, zztest.png [View same] [iqdb] [saucenao] [google]
4202297

>>4202268
That's pretty neat. I couldn't find some good devtextures when I started mapping so I wound up just cobbling together a couple of my own; that set has various sizes and colors but from what fiddling I've done, having something written in it (even if it's just 'test' or the texture size) is ridiculously useful for manually lining up textures on finicky or oddly-angled brushes. It's not like you need a huge swathe of colors for dev textures anyway; I'm used to Valve's "orange walls, grey floors" setup and it's not like you don't find yourself tweaking bits and bobs as you apply final textures anyway because this brick texture doesn't line up nicely, or this ground texture's tiling is too obvious, etc.

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